FMP – Requirements

Target Audience The target audience I was going for in this project was around the 16+ margin as I feel like people under that age wouldn’t really get the detail within the game about WW1 and all of the emotions displayed throughout the trenches. Another reason I chose the 16+ age was that as I…

FMP – Formative Feedback

Here is the feedback form I was given after we had gone through my blog 1 week and a half left till the deadline. I had a few blog posts that needed to be finished as I had only started a few little things within it. The Client Brief was very easy to complete as…

FMP – Evaluation

Small Overview Throughout this im going to talk about what I had done good what I could have done better and if I had more time what would I have liked to have achieved. Throughout the research process I really enjoyed looking at the different types of trenches throughout WW1 as they all used different…

FMP – Primary/Secondary Research (Level Design)

Secondary Research Trench Research Before I wanted to start to design my level I wanted to conduct some secondary research on the different styles of trenches that were used throughout ww1. This was very helpful as it gave me a real insight into the conditions that the soldiers were in and how small the trenches…

FMP – Main Level (First Look)

Here is the first look of my trench that I have been working on since the start of the FMP so far I’ve come across many many problems but I will explain all of them in another blog post but here is a final look of the layout of my trench. To get to this…

FMP – Assets (So Far)

These are all of the assets that I have created for my game so far. Small Wood Support I created a mixture of different wood supports for my trench, here is just small wood support for the trench floors and walkways. I created this by using Maya to create the basic shape and texturing it…

FMP – Project Pitch

Introduction The Final Major Project, allows me to delve deep into an area of work and/or a genre in which intrigues my most interest. Throughout the previous units, I was able to see what each specialist area does and I was able to see my performance within these areas. The area in which I disliked…

Evaluation

Likes Throughout the development of our game I really enjoyed creating my character as I thought that it was very interesting because I thought of an original idea and put it straight into Illustrator. I also enjoyed creating the character selection menu as I really enjoy using Unreal Engine now I’ve got used to it…

Interactive Concept Design

Introduction In this blog post, I’m going to be talking about all of the work I had done on the interactive part of the game development project. Character Selection Menu (Research) For our game, we were looking to do some sort of character selection menu because in our game we have multiple characters to choose…

Audio Concept Design

Introduction In this blog post, I will be talking about everything I had done within the Audio job role during the game dev project. Audio (Research) I really enjoyed researching for audio as I could get an insight on how all of the top games made their sound effects in the game which was really…

Audition and Unreal Engine – Audio Effects

Introduction In this lesson we where editing audio in Audition and then adding them into UE4. Audition I used my audio samples that I gathered from our audio safari with lee in this lesson. When we loaded up audition we needed to make sure that bit depth was turned to 16 so that it would work better…

Unreal Engine – Health Bar

In this blog post I will be talking about the workshop we have been doing this lesson. The first thing that we done for the health bar was make a new widget. We needed to create this widget as this is where we get to edit all of the details and looks of the health…

Unreal Engine – Creating a Main Menu

In this lesson we were conducting a workshop on creating a main menu for our game in Unreal Engine. Unfortunately I wasn’t in for this lesson so I had to learn the hard way by watching videos on how to create one instead of getting 1 to 1 help from Gareth. This is what we…

After Effects – Character Walk Cycle

In today’s workshop, we were being taught on how to animate a walk cycle in Adobe After Effects for when we come to do it in our game. There are 5 different frames when creating a walk cycle, there is the contact, down, pass position, up and then down as you can see from the…

12 Principles Of Animation

In this lesson, we learned about the 12 different principles of animation and how it will help us improve our animation when creating our game characters. 1 – Squash And Stretch The squash and stretch animation shows the weight and volume of the object when moving about. This is shown in animation by expanding and…

Professional Practice Evaluation

My Thoughts I thought that my presentation was fairly decent as I used the sheet of paper Kelly gave us to structure my powerpoint just the way she wanted it to be. I was very nervous before and during my presentation as I don’t really enjoy getting up and talking in front of a class…

Thinking About Progression

Option 1 University – I would like to go to uni so that I could further my skills on one certain topic within game design so that I can maximize my skills within that area. The university that I would prefer to go to which is a really good university and has a great course for…

Unreal Game Development

Learning to use a game engine To create our game we are going to use unreal engine so there is going to be a lot of things to remember. I will use this post to document how well im doing and any problems I get along the way. UE4 is an API (Application Programming Interface)…

Audio Research

Compression Audio files are compressed because it makes sharing and uploading the file quicker as it isn’t so large. Some file formats for compressed files are MP3, ZIP, JPEG, and RAR. When it comes to finding audio online, you should look for uncompressed files. Sample Rates Sample rates can come in many different types. The…

Visual 2D Game Backgrounds

Introduction To save loading times back in the day they would have all the game assets on one image file so that the game would load faster and also take up much less memory as if they were all separate. Research Lava station is a great 2D game that demonstrates what a brilliant style of…

Learning After Effects

Introduction In today’s lesson, we were learning the basics of Adobe After Effects and all the important things we need to when we come and animate our characters for our game. Hotkeys Ctrl + N = creates a composition Ctrl + K = Display Composition settings Enter = Rename Layer R = Display Rotation Y=…

Using Trello for collaboration

In this lesson, we were told about using this new website called Trello which is a new way of communicating and displaying all our different ideas with our teammates for the new project. We signed up to the website and created an account so that we could set up the actual page. We created a…

Game Dev – Idea Pitch

Introduction We were split into groups of three. I had been grouped up with Abbie and Jordan which I’m happy with. The group roles we have decided are me (Audio Engineer), Abbie (Visual Design) and Jordan (Interactive Development). To decide what game we wanted to create we created a Venn diagram to display all of…

Asset Pack – Evaluation

Overall Experience I really enjoyed this project because it felt like we were in control of what we wanted to do and how we did it so I really enjoyed that aspect of the project. Another thing that I really enjoyed about this project is that we weren’t given topics to pick from and create…

Game Development – 2D Game Idea

Name of the game – Super Brexit Bros Game type – 2D Game Genre – Platform game because I personally really enjoy playing platform games on my PC in my spare time. Main Character – Theresa May Other Characters – Boris Johnson, Jeremy Corbyn Game Objective – To collect more Brexit votes than Jeremy Corbyn has…

Asset Pack – Modular Japanese Fence

In this blog post, I’m going to explain the full creation of my asset for my asset pack project. Researched When I read through the Asset Pack brief I read that you were able to create a modular asset to substitute one of your other assets so I thought that it would be a great…

Asset Pack – Ancient Japanese Table

In this blog post, I’m going to explain the full creation of my asset for my asset pack project. Were placed into groups of two, I was paired up with Jason. We were then tasked to discuss two topics of our choice for us to combine to use to make our assets. We chose Ancient Japanese…

Asset Pack – Ancient Japanese Rail Gun

In this blog post, I’m going to explain the full creation of my asset for my asset pack project. Were placed into groups of two, I was paired up with Jason. We were then tasked to discuss two topics of our choice for us to combine to use to make our assets. We chose Ancient Japanese…

Reference Drawing

In this lesson today we were tasked to complete all different types of drawings using all the different objects on the table. The first task was to choose an object from the selection on the table and then draw for 2 minutes by not taking your pen from the paper. I chose the large shell…

Shading Techniques

In this lesson, we were tasked to improve our shading skills and further our knowledge of light and dark tones. This lesson wasn’t that beneficial to me as I would have been for other classmates, as I studied GCSE Art & Design in school so shading just comes as a second nature to me. The…

Creating An Archway

This lesson we were tasked to create an accurate representation of the reference image to further our skills on modeling. We started by adding in the reference image (^^) into the front facing camera so that we can start to model the archway. After this we then started to use the extrude tool to start…

Creating A Greek Column

Greek Column I was tasked to create a temple pillar in Maya using all of the controls and shortcuts that was as accurate as I could be. The bad thing about Maya is that every movement has to be perfect otherwise it messes up the entire image and that you may have to start all…

Learning Substance Painter

Preparing The Model First we had to combine all of the parts of the lantern so that all the model parts are located in the 1×1 square.  

Drawing – Perspective

In this lesson we were given a workshop on drawing in 2 point perspective. We started to watch a tutorial on YouTube on a basic view of 2 point perspective. First we started to draw guidelines and started to form 3 rectangles. This is my interprete of the video tutorial. I thought that it went…

Game Idea Generator

This lesson was all about creating a possible new game idea but with a twist. We were in our asset pack groups so it was me and Jason. We were given a piece of plane paper, we then had to think of a animal after that pass the paper to the group to our left….

Concept Art

In this lesson we had to use our story board to come up with a range of concept art for us to use in our asset pack project. Japanese Torii Gate Portal The first idea that popped into my head was taking the shape and structure of a Japanese Torii Gate and added some sort of futuristic side…

Vertex Painting

Switch from object more to paint mode. This allows us to blend different materials together. Assets need to have more vertices because the more vertices we have to more detail we can paint in. We then had to change the brush size to its maximum size so that we can see the brush then to…

Modular Assets – Lego Construction

In this lesson, we were given a box full of Lego pieces and tasked to create a mixture of buildings or some sort of landscape. We were given a small square with 3 different colours representing water, land & forestry. We could only build onto the landscape with the grey coloured blocks and we could only…

Creating Landscape Objects

Bolder To create the bolder we had to first add a cube into Maya for us to start to form the bolder shape. From this, we couldn’t start to form the shape of the bolder because we are limited to the number of faces we have to move. So we added loads of edge loops…

Creating, Texturing and Animating A Flag

Today we learned how to use the Maya dynamics to create an animated flag. Before we started to animate the flag we first had to model the base of the flag. To create the flag part of the model we had to use a plane polygon instead of a cube because we didn’t need the…

Asset Pack – Mood Board

For the Asset Pack Project, me and Jason are going to focus on “Ancient Japanese Culture & Futuristic Technology” The main four topics we are going to focus on in both assets are going to be, “Weaponry, Architecture, Ornaments & Transportation”  We chose these topics because we thought the idea was original and also would…

Arnold Rendering

In today’s lesson, we had a walkthrough of Maya’s rendering system Arnold and learning all different shader techniques within the system. We started by adding an aiStandardSurface material to the ball and then just adding a simple colour to it. After that, we then went on to turn the basic material colour into a reflective shiny material using…

Tablet Drawing

In today’s lesson I decided to practice drawing using a Wacom Tablet. I found it difficult at first but then i got the hang of it and found it much more easier. I would like to do this more often during lessons to further my skills.

Creating & Texturing A Barrel

In this workshop, we were tasked to create and texture a barrel. I found this task fairly easy as I had used most of the tools and shortcuts to create and texture the crate. I found creating this task challenging yet fun at the same time. My favorite part of this task was creating the…

Library Induction and Research Task

In this lesson we had to conduct some research to futher our knowledge and also help us with our future designs and asset pack work. It will also help us find architecture from different civilisations throughout the world to help us as well. Here are the genres we were given to research: Roman Futuristic Urban…

A3 Game Research Poster

The task was to research a video game and look for all of the influences they used throughout creating the game. The game i chose was “Call Of Duty WWII” which is a first person shooter based on the events that took place during WWII. The game is set in the 1940’s. WWII had many…

Visiting EGX 2018

We visited EGX 2018 on Friday 21st September in Birmingham NEC. We were given a series of tasks to complete at EGX, here is what we had to do; Play at least 1 of each of the following types of games, Retro, Indie and AAA. Attend at least one talk. Visit the following areas of…

Texturing A Crate

In this lesson we had to create a 3D box which accurately represented a wooden crate, so that we can create our own textures for the box and make it original to our liking. I really enjoyed creating this crate because we got to put all of the skills we had previously learnt to be…

Creating Landscapes Unreal Engine

In today’s lesson we completed a workshop on unreal engine, where we created a landscape texture and applied it to the ground. We then created and textured a set of stairs to add to our landscape. We moved onto Auto Desk Maya to create a boulder from a cube and texture it to add to…

Upside Down Drawing Lesson

In this lesson with Kelly we were tasked to draw an exact replica of the drawing that was situated on the right of the paper. We were then told that we had to flip the paper upside down and draw it flipped. The reason we were asked to do that was because when you draw…

Modeling A 3D Bridge

In the lesson with Gareth, we had to create a Greek archway from just a reference. Throughout the lesson, we were using the extrusion tool which I have been using on every model I create because it is a very useful tool that Auto Desk Maya has within the software. This task went really well…

Learning Unreal Engine

In this blog post, I will be writing about my experience with Unreal Engine. I was tasked to create a sort of Greek wall theme for my walls obviously with some guidance. My first thoughts on Unreal was that it was a very much simplified version of Auto Desk Maya and it was a very…

Time Managment

Today I learnt about time management and how to keep track of tasks that have been asked of me. In my opinion I think my time management is good anyways but seeing more ways to manage my time and work was good, because now i can try new ways to keep on track of all…

Learning Autodesk Maya

This blog post is going to display a short video on how I’m going to learn the software, also I’m going to be writing about my experience e.g what was enjoyable, what did I struggle with and how I developed my skills further. My Thoughts: During my first encounters with Auto Desk Maya I found…